As you watch your snake move on screen, your controller reacts to your moves, giving you a simple yet rewarding experience.
The corresponding lights adjacent to your current move will light up in blue, visually signaling your next possible moves.
Using simple and accessible materials, a controller was made, and with intense trial and error with code for the Arduino Uno, the controller was made interactive.

Wanted to go beyond fixed buttons that only have a singular function, to be able to visualise the sequence of moves made by the player.
Figured out the logic of the code for the switching on of the adjacent LEDs, and for storing the current position in the code.
Planned out the structure, and made a simple prototype out of cardboard to test out the code and concept, before integration of the LED lights





